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Author Topic: Fantasy World  (Read 585 times)
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Kyo
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« on: August 01, 2007, 02:18:52 PM »

o lume plina de orci, elfi, oameni si undead.
bine si rau, soarta si destin, razboi si tehnici...

aici voi incerca, impreuna cu alti useri de pe forum sa conturam o poveste, care, daca iese bine, sa o punem si in urmatorul numar al revistei AnimeFan Nr. 2.

voi pune bazele povestii, cand voi afla ca mai e lume interesata.
« Last Edit: August 26, 2007, 12:55:38 PM by Kyo » Logged



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« Reply #1 on: August 01, 2007, 02:46:21 PM »

eu sunt interesata atata timp cat pot fi un elf in lumea asta "fantasy" si....daca se poate sa ne schimbi tu numele ca nu merge jupy, si nici nu vreau sa fie asta!!!
« Last Edit: August 01, 2007, 03:16:06 PM by jupy » Logged



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« Reply #2 on: August 01, 2007, 03:08:18 PM »

pune-ma si pe mine la socoteala pentru ca si eu vrea sa particip eu voi fi un vrajitor nu conteaza de care bun sau rau dar vrajitor sa fie
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« Reply #3 on: August 01, 2007, 03:10:41 PM »

trebuia si tu sa adaugi un draenei... variatii de elf... ceva

asa... avand in vedere ce e pe acolo... pot sa fiu un human?
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« Reply #4 on: August 01, 2007, 03:14:34 PM »

Sper ca pot si eu sa intru la socoteala ca un humann.  adica vrajitore
Kyo acum urmeaza nr #3 din anime fan... nu doi...
« Last Edit: August 01, 2007, 03:35:26 PM by dark_leon » Logged


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« Reply #5 on: August 01, 2007, 03:23:17 PM »

fiecare isi poate crea personajul lui. si va actiona sub forma acelui personaj creat de el. desigur,

- oamenii pot fi de mai multe tipuri: dwarfi, gnomi, hobbiti, oameni, dunedaini, vrajitori, etc.
- elfii pot fi: Night Elf, Blood Elf, Burning Elf, Drow Elf, Dark Elf, Wood Elf, Templar Elf, High Elf, Half-Elf
- orcii... in afara de exemplele din lotr [White orcs si uruk-hai], Half-Orcs
- undead pot fi: scheleti, lich, wraith, vampiri, etc
De asemenea, pot introduce si o categorie de creaturi fantastice si mitice: Dragoni, centauri, unicorni, chimere, meduse, sphinx, manticore, si multe altele...

putem uni aliante, personajele userilor se pot alia intre ele.
voi mai face un thread unde ne vom inscrie cu personajele noastre:
- nume, prenume
- varsta
- rasa
- gen
- descriere
- class: cititi mai jos
- eventual o poza, facuta de voi, sau luata, daca gasiti o poza care sa se potriveasca cu descrierea personajului vostru


Classes:
    *  Barbarian
Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of "sixth sense", the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.

    * Bard
Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

    * Cleric
Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

    * Druid
Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.

    * Fighter
Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.


    * Monk
Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.
   
    * Paladin
Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test—an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

    * Ranger
Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy—a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    * Rogue
Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes "fake it" well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

    * Sorcerer
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories—just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

    *Wizards
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells; everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar: a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Rasele:
     
Human: Humans are considered very adaptable to their surroundings and being quick to learn new skills.
    * Favored Class: Any.
    * Special Abilities: None [ca doar e om...]
     
Dwarf: Extraordinarily resilient to damage and magic- they are feared warriors.
    * Favored Class: Fighter.
    * Special Abilities: Stonecunning, Darkvision
     
Elf:Lithe, graceful and deadly; Elves have magic infused into their very being.
    * Favored Class: Wizard.
    * Special Abilities: Keen Senses, Low-light vision.
     
Gnome:The master tinkerers, inventors and scientists amongst the races.
    * Favored Class: Wizard.
    * Special Abilities: Small Stature, Low-light vision.

Half-Elf: A potent mix of human curiosity and ingenuity with the Elven longer lifespan and magical defensives.
    * Favored Class: Any.
    * Special Abilities: Low-light vision.

Half-Orc: The brutal Orc mixed with the natural intelligence of the human has produced a race of enormous strength and endurance possessing a foul temper and dubious intelligence.
    * Favored Class: Barbarian.
    * Special Abilities: Darkvision.

   
Halfling: Tiny, resourceful and skillful; Halflings are sometimes dismissed as weak by the foolish.
    * Favored Class: Rogue.
    * Special Abilities: Small Stature, Lucky, Fearless, and Good Aim.

Night Elf: Very agile, one with the nature, the night elf is the perfect hunter around!
    * Favoured Class: Ranger
    * Special Abilities: Enhanced Speed, Darkvision, Healing

Blood Elf: Inspired by the leadership of their beloved prince, Kael'thas Sunstrider, the blood elves now seek out new sources of arcane magic and the means of defending their land against all evil.
    * Favoured Class: Wizard
    * Special Abilities: Fast Mana regeneration, Arcane Magic.

Burning Elf: He's A fire lover. born from the depths of the volcano Grath'Hum, The Burning Elf is a native fire wielder.
    * Favoured Class: Socerer
    * Special Abilaities: Immune To Fire Attacks, Bonus Damage done with Fire Spells

Drow Elf: Born in the deep Underdark, The Territory located under the face of the Earth, the Drow Elf is the native criminal, born only to serve his House Master.
    * Favoured Class: Rogue
    * Special Abilities: DarkVision, Stealth

Wood Elf: He's the natural healer, always there to help. He's the natural Nature Lover. Tries to preserve his homeland, the Native Woods.
    * Favoured Class: Druid
    * Special Abilities: Healing, raised bonus to Nature Magic

Templar Elf: Born and raised only to serve their gods, the order of the Templar Elves, they live to worship their gods and to fight with the powers gained from the gods.
    * Favoured Class: Monk
    * Special Ability: Mysticism

High Elf: The High Elves are the typical Game masters and party leaders. they know how to use war tactics, alongside with good rations...
    * Favoured Class: Paladin
    * Special Ability: Holy Light, Tactics Mastery

* cine doreste detalii complexe, mi le poate cere prin pm. fiecare aveti voie sa cereti detalii complexe la o singura clasa, respectiv la clasa care doresc sa si'o insuseasca pt caracterul lor.
« Last Edit: August 01, 2007, 05:16:36 PM by Kyo » Logged



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« Reply #6 on: August 01, 2007, 03:27:09 PM »

nu puteti stabili toate chestiile pe mess sau prim pm...si sa fie topicul curat cand incepeti?..sau va starge cineva posturile la sfarsit si va pune toate treburile cap la cap ?
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« Reply #7 on: August 01, 2007, 03:39:48 PM »

are dreptate.cine vrea sa se bage in povete ar putea sa trimita un pm si sa ne intalnim toti intr-un chat odata si sa stabilim ce ii fiecare cand incepem si alte detalii ale jocului.just an idea...
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« Reply #8 on: August 01, 2007, 03:55:59 PM »

da....intr-un chat sau pe yahoo mess! facem o conferinta

kyo: tu spui cand si noi iti spunem daca putem
« Last Edit: August 01, 2007, 03:56:29 PM by jupy » Logged



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« Reply #9 on: August 01, 2007, 03:59:24 PM »

sa ma chemati si pe mine
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« Reply #10 on: August 01, 2007, 04:02:20 PM »

voi studiati bine detaliile, si in 5 zile va aparea un nou thread in care fiecare isi va expune caracterele... apoi vor mai trece 2 zile ca sa se rezolve partialele conflicte de rasa / clasa / sex / etc...

si inca o chestie, nu imi trimite'ti pm'uri cu intrebari de genul: ce sa ma fac? Pot sa ma fac warrior, daca el are ca clasa recomandata wizard, sau stuff like that, ca nu voi raspunde. Acele detalii sunt PUR ORIENTATIVE

si nu se va face nici o conferinta / intalnire pe chat. Ideea lui aqua este buna, dar nu pt moment. asteptam sa vedem cine se inscrie.

« Last Edit: August 01, 2007, 04:19:16 PM by Kyo » Logged



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« Reply #11 on: August 01, 2007, 04:54:57 PM »

Si eu...si eu...mi se pare super interesant...desi cam greu sa te decizi...dar I'm IN!
Daca este ok sa zic aici...eu sunt aproape hotarata la Night-elf,clasa fighter....fiind de o diversitate mai mare..
« Last Edit: August 02, 2007, 02:58:06 PM by sungoddess » Logged



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Kyo
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« Reply #12 on: August 01, 2007, 04:57:38 PM »

inca ceva: Nu se permite 2 caractere cu aceeasi rasa! tocmai pt faptul ca este diversitatea mare.
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« Reply #13 on: August 01, 2007, 05:03:23 PM »

apropo... vezi ca in loc de sorceror ai pus wizard
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Kyo
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« Reply #14 on: August 01, 2007, 05:10:28 PM »

sunt 2 rase diferite.

repet: va fi un thread separat in care vor fi puse personajele!
« Last Edit: August 01, 2007, 10:41:44 PM by Kyo » Logged



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